Tag: go
All the articles with the tag "go".
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Building a scalable real time leaderboard
Updated: at 10:42 PMDescribing my journey of building the leaderboard, what I learnt, what issues I faced, and some design decisions (which will be elaborated on later).
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Backpressure in Distributed Systems
Updated: at 05:30 AMUnderstanding what it is, how to deal with it, where it's used and how I handled it in the real time leaderboard.
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Broadcasting to 28K SSE Clients (and learning about Go channels)
Updated: at 05:30 AMA post on progressively getting my server to 28k SSE connections, finding a bug in my implementation of fan out using Go channels and the resulting mental model update.
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Designing a minimal, local-first version of lichess.
Published: at 08:52 PMHow I'm planning to build tinychess, and what I've learnt so far while preparing to build it.